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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } I'd just like to know one thing. - Page 2 - Guild Wars Forums - GW Guru
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Old Mar 14, 2007, 03:06 PM // 15:06   #21
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Oo!Oo! I know a good one

Howmany GW'ers does it take to screw in a lightbulb?

50

1 to screw it in and 49 to complain how good it looked before
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Old Mar 14, 2007, 06:41 PM // 18:41   #22
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minipets aren't necessary, 25 different charmable pets, 15k armor, rare skins... who care's about mounts?
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Old Mar 14, 2007, 08:34 PM // 20:34   #23
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BECAUSE THEY ARE AFRAID OF NEW THINGS!!!!!!!!!!!!!!!

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Old Mar 14, 2007, 08:42 PM // 20:42   #24
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Quote:
Originally Posted by Alleji
Because mounts wouldn't fit with the concept of this game.
These are the kind of posts that make me scratch my head. Just what concept of the game makes mounts not fit in the game? Was there a storyline of how it's against the religion of the Tyrians/Elionians/Canthans to ride animals? Or was it the concept that they prefer to drive around in their SUV's?

Just exactly what concept are you talking about here? Maybe next time someone makes a statement that I dont agree with, I'll just blindly say that it doesnt fit the concept...
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Old Mar 14, 2007, 08:49 PM // 20:49   #25
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Quote:
Originally Posted by lennymon
minipets aren't necessary
Boo yah, CRIT!

OT: Mounts are unnecessary because of outposts and map travel.

Races would be cool because of choice, really. I like choices. And Charrs make bad-ass warriors.

And I was gonna say alternate starting zone for each race, but I think it would be cooler for an alternate starting zone for each profession, i.e. Warriors in a military hall and monks in a chapel.
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Old Mar 14, 2007, 10:07 PM // 22:07   #26
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Because those things are wasteful and wouldn't truly add to the gameplay in a good, positive way as compared to what could be done with the same resources spent elsewhere.
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Old Mar 14, 2007, 10:40 PM // 22:40   #27
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There are always going to be similarities between games..no matter how hard developers try to be creative and different.
By not doing something that other games have done can set your game apart or it may alienate your game.
By have similarities between games of a similar type, allow for easy transition and a familiar yet comfortable setting for a player to go from one game to another. Yet it is the differences that will bring the player back or keep them playing one game over another.
Bringing in too much from one game might bore or or cause disinterest from a player since it has "been done before". More likely they will bring up an example of what game did it better or how this game should do the same thing bur better.
Sometimes it isn't a resistance to change, but a resistance to becoming like everything else.
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Old Mar 14, 2007, 11:26 PM // 23:26   #28
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Much of the suggestions made from other games are purely "vanity" based, and then people try their best to validate their point of view in order to get their "vanity" suggestion approved. That is just simply what lawyers do, which I strongly disapprove. (Ideas like "more pretty armors for pve chars", "mounts that do nothing but look good so it doesn't affect game mechanic", "super leet rank emote", "mega personalized unique super aura on char")

I strongly support ideas that are original, illuminating and creative, can improve both the game system and game ideology, with a strong background, with in-depth research or well thought-through, and fair amount of space for imagination and improvisation, flexible, implementable, reasonable and most of all, purposeful and fitting in the game content. Now ideas don't have to fit all of those requirements, but fulfill one or a few is not difficult.(Ideas like "auction house system", "customizable guild hierarchy", "highlight one other char in town to render his/her higher definition armor" are just great and useful ideas.)

To say the truth: "Why don't we have mounts? That'd be awesome!", to me is like a kid talk, "Why don't you give me a star? That'd be awesome!"; the person who brought up this idea probably haven't brainstormed anything except riding the mount to move from point A to point B. Which we really do not need in GW since the teleport system.
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Old Mar 15, 2007, 06:11 AM // 06:11   #29
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I'm all for change, I don't want 17 chapters of the same storyline and killing the same mob types with different names. Mounts are not happening in the current scheme of things so we can squash that idea. New playable races would be cool in the future though. Either way, Anet has given us some great games. Anet has a bright future so I am almost certain whatever changes come about we won't be disappointed.
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Old Mar 15, 2007, 08:48 AM // 08:48   #30
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Quote:
Originally Posted by Aegeroth
So tell me, why do people do this?
It starts with a 'b'. It ends with an 'e'. It has 'a', 'l', 'a', 'n', 'c' between them.
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Old Mar 15, 2007, 08:59 AM // 08:59   #31
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I dont like ideas like this mainly because they have no purpose. New skins, emotes, chars, mounts etc etc they dont actually add to the gameplay. There are much more important things that time could be spent on instead, things that would improve the game on more than a cosmetic level.

Now if you make these things have a purpose by having some effect or attribute you risk seriousely hurting the balance.
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Old Mar 15, 2007, 09:07 AM // 09:07   #32
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Necrid horsemen have mounts, but it's pointless. It's just a skin on a pile of stats. A Dwarf is also a skin on a stat. If we get mounts and races in this build of GW, I only see it happening as new classes with new skill sets (lance charge anyone?) and that's it. No reason an Elf couldn't be it's own class (as in old D&D) with a secondary to give it flavor. It could be a problem trying to make a race's skill set a secondary, but maybe you just don't allow it. And mounts maybe only pop up on the field maps. Pointless chatter anyways, we get new info tommorrow/today... it's late.
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Old Mar 15, 2007, 09:13 AM // 09:13   #33
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Quote:
Originally Posted by The Ernada
Just what concept of the game makes mounts not fit in the game?
i cant speak for the other poster, but id say it has to do with both game mechanics as well as the design of the areas.

with the ability to map travel, needing some form of traveling fast through a region is not needed. you need to get from ascalon to LA? just hit M, and click on LA, and poof, you are there. the purpose they serve in many other games (fast travel through an area) is not needed in this instance.

also, you have to consider the way the areas are set up. outside of pre, i cant think of too many wide open areas with no enemy mobs that would allow you to just simply ride around a mount on. if mounts were to be introduced (btw, i dont care if they are or not), any speed boost they might grant would have to be negated when in combat, or it creates a balance issue (perma speed boost ftw!). so the only way to actually enjoy the mount would be to clear a zone, and then ride around in your empty little world. the way the areas are designed (zoning and instances, mobs every 10-20 meters), the idea behind the mount begins to lose something.

if mounts were introduced as a simply aesthetic feature, then it really doesnt matter either way. its just another gold sink, like minis, high end armor, and skins. in which case, i think the opposition to the idea would probably be very small.

Quote:
Originally Posted by Ares Moonlight
Howmany GW'ers does it take to screw in a lightbulb?

50

1 to screw it in and 49 to complain how good it looked before
QFT! made me lol

Last edited by ss1986v2; Mar 15, 2007 at 09:27 AM // 09:27..
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Old Mar 15, 2007, 09:30 AM // 09:30   #34
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I am a little confused about this stance (i have been play gw too much) against fancy armors, saying they are useless.....hmmm yes... they don't add to gameplay....hmmm yes

let's just get rid of them...have one look for all armors....let's go a step further...let's have all the characters look the same as well...since hair color and looks don't add to the gameplay....

my point is...some things are uselsess but give soul to the game... I love the fact that they are leet armors, it makes me want to strive for something...
I also love the fact that those armors are useless because that means people who have those armors will have no technical advatage over me...

gw is all about balance.....which i love.... i am one of the few people who doesn't hate nerfs...i love nerfs...because the core of gw are builds...making new ones...
gw is magic the gathering....i can never stress that enough.

but i agree with some people here introducing mounts and races would have serious effect on balance...a lot of things would have to considered.

unless mounts would be exclusive to a profession...like pets are to rangers...that could work i think

hmmm...there is an idea...a profession who has a mount....whose primary attribute is tied to the mount....giving him energy/health bonus as long as mount is alive....making him incredibly weak if it dies.
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Old Mar 15, 2007, 10:00 AM // 10:00   #35
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I am very serious about mounts. Think about this: what do mounts add IRL? It certainly isn't speed. The animals people tend to mount generally go about as fast as humans. The main benefits a mount has is stamina. They have the stamina to traverse great distances without rest. They have the stamina to carry 1-2 full size humans, and equipment. They have the stamina to take a barrage of injuries before finally going down.

Now, let's talk mounts in Guild Wars.

"Traverse great distances without rest" - This particular use of mounts seems to be what everyone thinks of right away when they are mentioned. That particular use really doesn't fit in GW as it is now, no. We have map travel, the zones are small, it just doesn't fit.

"...carry 1-2 humans and equipment" - Storage, alternate strategies/tactics while fighting on a mount, and potential dual-riding partying for quests and alternate gametypes. To me, this is the big point. A mount can add a lot to how quests are designed, strategies in PvP, even more storage space while you're out adventuring.

"...take a barrage of injuries before going down." - I saw a thread in Sardelac about "super henchies" or something like that. Essentially, this idea comes from that. The mount could take up a party slot, including drops, and be it's own tank, in a sense. Large animals can take quite a beating, and while you're on one, you are effectively 2 people's worth of angry meat. Perhaps the damage you take is halved and suffered by both? Could work.

To me, in classic warfare, mounts are about as important as weapons. I mean hey, at least the Stone Summit know what's going on. Why can't we ride Yaks, too?
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Old Mar 15, 2007, 10:09 AM // 10:09   #36
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Now, now! I want the ability to jump while running before we get smelly horses!
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Old Mar 15, 2007, 10:15 AM // 10:15   #37
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Quote:
Originally Posted by Kuldebar Valiturus
Now, now! I want the ability to jump while running before we get smelly horses!
Well, now, I agree there! I want to be able to watch a ranger place a trap, then proceed to run straight for him and hop over the trap to smack his head with my blade from behind.

About jumping - to avoid the annoying hopping around that other games with jumping have, simply have a half-second to one second recovery after each jump. So you can avoid something by jumping, but you're sacrificing your footing and delay in attack.
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Old Mar 15, 2007, 10:35 AM // 10:35   #38
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You know jumping is very much abused in other games, just like Arcane mentioned.
In Everquest 2 we have a stupid joke.
How many people does it take to raid.
24.
1 to organize the raid and 23 to jump continuously for an hour while it gets organized.
'hup' 'hup' 'hup' 'hup' <-That's the sound characters make when jumping.
The developers actually changed it so it hardly makes that sound from all the complaints of players going mad from the continuous 'hup' sounds heard ingame. LOL

http://www.youtube.com/watch?v=6FpuKnpGU7U

Last edited by Redfeather1975; Mar 15, 2007 at 10:40 AM // 10:40..
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Old Mar 15, 2007, 11:04 AM // 11:04   #39
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Some aspects of WoW simply wouldnt work or have no real use in GWs.

Mounts for instance. -We can instantly move from one town to the other at a click of a button, we have no need for them.
Aution House - We have a perfectly effective trading system now, but no one uses it. We dont need an AH.
Professions(i.e fishing, skinng) - We dont need it.
The use of silver and copper - Our use of gold is fine.
Increased level cap - I personally see no reason against it, but we dont need it.
Jumping - you dont need, and Ive hardly used it in WoW anyway
Ability to walk off sides of cliffs - why? its actually annoying at times in WoW
Being able to swim and enter deep water - again not something we need.

But then other aspects would be good and could be effective.

Non-human playable characters - long over due.
Droppable armor which we can wear - no reason we cant.

Ideas they already stole/copied/similar

Pets - no one complains.
Soul binding (i.e adding 10% dmg to weapons) - same kind of thing.
Factions (two waring sides) - used in factions very badly
Skill points - less complex, but free compared to change skill points
etc etc etc

Most similarities are gineric for MMO/RPG games.

When most people say "oh but WoW has this, why cant we." They are referring to huge things like Mounts, the AH or professions. All things which are pointless or wouldnt work.

People always want the flashy, exciting stuff which other games have.

There are probably countless, tiny little things which would improve GWs if copied from WoW. But no ones interested in them because they cant ride it, trade it, use it or see it.

Thats why most people winge when someone goes "WoW has it"!

Although ive made comparisions myself too at times, but never about matieral stuff.
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Old Mar 15, 2007, 11:16 AM // 11:16   #40
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Quote:
Originally Posted by freekedoutfish
Some aspects of WoW simply wouldnt work or have no real use in GWs.

Mounts for instance. -We can instantly move from one town to the other at a click of a button, we have no need for them.
Aution House - We have a perfectly effective trading system now, but no one uses it. We dont need an AH.
Professions(i.e fishing, skinng) - We dont need it.
The use of silver and copper - Our use of gold is fine.
Increased level cap - I personally see no reason against it, but we dont need it.
People forget we already have some form of mounts (wurms anyone?).
Theres no reason why they can't add new areas in the new chapters where you have to use a mount. But a real mount like the dolyak.

Auction house or better trading system is a MUST. No offence but i'm sick of having to minimize GW and using the lag ridden GW Guru Auctions. To the point that i'm paying commission to a guildie to post and sell them for me.

I think we need some more pve aspects such as professions and jobs. I'd love to go fishing, or what is it they say in WoW... "Wer i mine fish?"

Our monetary system is fine as it is. If all else fails you can trade materials.

I'd love to have higher levels or at least make it a lot harder to hit the cap because i know i'm strange but i like the level treadmill aspect of a game.
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